Sonic Riders: Zero Gravity: Difference between revisions

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→‎Problems: long overdue 4.0 cleanup
(→‎Problems: Purging ARcodes issue, random ARcodes would be expected to have random effects. Please report back with more detail if it's a specific thing.)
m (→‎Problems: long overdue 4.0 cleanup)
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== Problems ==
== Problems ==
=== Specular Highlights ===
=== Specular Highlights ===
Specular highlights do not appear in D3D11. They only appear correctly in the OpenGL backend. See {{issue|6169}}.
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}.


=== Controls ===
=== Controls ===
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer {{issue|1870}}.
=== <s>Random sounds with HLE</s> ===
Random sounds appear in BGM with DSP HLE. Use [[DSP LLE]] to avoid any problems. Refer {{issue|3220}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==
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