Sonic and the Black Knight: Difference between revisions

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'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
== Emulation Information ==
=== Lower Framerate During Soul Surge ===
Sonic and the Black Knight drops to 20 FPS during Soul Surges.  This is not due to emulator lag, internal game lag or any other kind of defect; the game is hardcoded to run this framerate.  Because the game likes to shift in framerate suddenly like this, it may cause stuttering for users that are using v-sync or other framerate stabilization features.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
== Emulation Notes ==
=== Lower Framerate During Soul Surge ===
Sonic and the Black Knight drops to 20 FPS during Soul Surges.  This is not due to emulator lag, internal game lag or any other kind of defect; the game is hardcoded to run this framerate.  Because the game likes to shift in framerate suddenly like this, it may cause stuttering for users that are using v-sync or other framerate stabilization features.


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