Sonic and the Black Knight: Difference between revisions

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(→‎60 FPS: Typo)
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{{Infobox VG
{{Infobox VG
|image         = [[File:SonicAndTheBlackKnight.jpg|300px]]
|image     = [[File:SonicAndTheBlackKnight.jpg|300px]]
|developer     = Sonic Team
|developer = Sonic Team
|publisher     = Sega
|publisher = Sega
|released     = {{vgrelease|JP=January 12, 2009|NA=March 3, 2009|AUS=March 12, 2009|EU=March 13, 2009}}
|series    = Sonic the Hedgehog
|series        = ''Sonic the Hedgehog''
|released = {{vgrelease|JP=January 12, 2009|NA=March 3, 2009|AUS=March 12, 2009|EU=March 13, 2009}}
|genre         = Adventure, Action
|genre     = Adventure, Action
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-sonic-and-the-black-knight
|forumlink = https://forums.dolphin-emu.org/Thread-wii-sonic-and-the-black-knight
}}
}}


'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
'''''Sonic and the Black Knight''''' is a title within the ''Sonic the Hedgehog'' series, released exclusively on Wii as the second entry in the ''Sonic Storybook'' series, following on from ''[[Sonic and the Secret Rings]]''. The game is directed by Tetsu Katano, who was the lead programmer of the ''[[Sonic Adventure DX: Director's Cut|Sonic Adventure]]'' titles and ''[[Sonic Heroes]]''. Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
== Emulation Information ==
=== Lower Framerate During Soul Surge ===
Sonic and the Black Knight drops to 20 FPS during Soul Surges. This is not due to emulator lag, internal game lag or any other kind of defect; the game is hardcoded to run this framerate. Because the game likes to shift in framerate suddenly like this, it may cause stuttering for users that are using v-sync or other framerate stabilization features.


== Problems ==
== Problems ==
=== OpenGL and Water ===
{{Problems|{{#vardefineecho:problems|
The OpenGL plug-in has some bugs with the water effects.
 
}}}}
 
== Enhancements ==
=== 60 FPS ===
The following AR codes will make the game run at 60 FPS instead of 30.
==== NA/EU ====
<pre>
$60FPS [Nick Reynolds]
040887D8 3800003C
</pre>
 
==== JP ====
<pre>
$60FPS [CosmoCortney]
04088808 3800003C
</pre>


=== Lighting Off Camera ===
=== HD Texture Pack ===
Load native mipmaps and emulate format changes solve this problem.
[https://forums.dolphin-emu.org/Thread-sonic-and-the-black-knight-hd-texture-pack-ai-upscaled--63242 Sonic and the Black Knight HD Texture Pack (ai upscaled) forum thread]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend        = DirectX
|gfxbackendnotes  = OpenGL doesn't support water effects
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|3200|*****}}
{{VersionCompatibilityVersion|3200|****|OpenGL Lacks Water Effects}}
{{VersionCompatibilityVersion|4.0.2|****|}}
{{VersionCompatibilityVersion|4.0-8400|*****|Game runs perfectly; other bugs fixed on unknown revisions}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3200|OS=Windows XP x64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce 9800 GT|result=[http://www.youtube.com/watch?v=cytzzEHolS0 Dolphin SVN R3200 : Sonic and the Black Knight (Wii)]|tester=UltimateLF}}
{{testing/entry|revision=3200|OS=Windows XP|CPU=AMD Phenom II X3 720 @ 2.8 GHz|GPU=NVIDIA GeForce 9800 GT|result=[https://www.youtube.com/watch?v=cytzzEHolS0 Dolphin SVN R3200 : Sonic and the Black Knight (Wii)]|tester=UltimateLF}}
{{testing/entry|revision=6964|OS=Windows 7 x64|CPU=AMD Phenom II X4 810 @ 2.6GHz|GPU=ATI Radeon HD 4200|result=DirectX11: 15-25FPS, no problems whatsoever|tester=Hookonsonic2}}
{{testing/entry|revision=6964|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6 GHz|GPU=ATI Radeon HD 4200|result=DirectX11: 15-25FPS, no problems whatsoever|tester=Hookonsonic2}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce GTX 250|result=18-20FPS Gameplay|tester=Rafi}}
{{testing/entry|revision=7259|OS=Windows 7|CPU=AMD FX 8 core @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Using the same emulator for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: https://www.youtube.com/watch?v=NBwQRQQK72Y, any lag by: fraps, but all perfect|tester=Angel-X}}
{{testing/entry|revision=3.0-427|OS=Windows 7 x64|CPU=AMD Phenom II X4 810 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=DirectX9: 15FPS on default settings, 25-30 with proper tweaking|tester=Hookonsonic2}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GTX 250|result=18-20FPS Gameplay|tester=Rafi}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=Intel Core i5-2430 @ 2.4GHz|GPU=NVIDIA GeForce GT 520MX|result=DirectX11. 1600*900. 28-35FPS |tester=Solod49}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II X4 810 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=DirectX9: 15FPS on default settings, 25-30 with proper tweaking|tester=Hookonsonic2}}
{{testing/entry|revision=r7259|OS=Windows 7 x64|CPU=AMD FX 8 core @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Using the same emulator for Sonic Colors, i can say one word... PERFECT, use this emulator for the game, here a video: http://www.youtube.com/watch?v=NBwQRQQK72Y, any lag by: fraps, but all perfect|tester=Angel-X}}
{{testing/entry|revision=3.0-438|OS=Windows 7|CPU=Intel Core i5-2430 @ 2.4 GHz|GPU=NVIDIA GeForce GT 520MX|result=DirectX11. 1600*900. 28-35FPS |tester=Solod49}}
{{testing/entry|revision=4.0-8400|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. Everything looks perfect.|tester=JMC47}}
{{testing/end}}
{{testing/end}}


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|vid2=cytzzEHolS0|cap2=Dolphin SVN R3200 : Sonic and the Black Knight (Wii}
|vid3=NBwQRQQK72Y|cap3=Sonic and the black knight gameplay parte 1 (dolphin r7259)
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|vid4=T8VaGBxPqfg|cap4=Sonic and the Black Knight (4K / 2160p / 60fps AR Patch) - Dolphin Emulator 5.0-19349 - Nintendo Wii
}}
}}