Soulcalibur II: Difference between revisions

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{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1GHz|GPU=NVIDIA Geforce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.1GHz|GPU=NVIDIA Geforce GTX 660 Ti|result=Perfect at constant 60FPS. Direct X11, DSP LLE, Resolution x3, 4x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Skip EFB Acess from CPU, Ignore Format Changes, Store EFB copies to texture only, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box.
|tester=Caso Aislado}}
|tester=Caso Aislado}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Perfect aside from missing transition effects.  Auto resolution also kept switching back and forth between 4:3 and 16:9 randomly so I just set force 16:9.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


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