Soulcalibur II: Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
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{{testing/entry|revision=7228|OS=Linux Kubuntu 11.10 x86|CPU=AMD Phenom II X4 955 BE|GPU=nVidia GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7228|OS=Linux Kubuntu 11.10 x86|CPU=AMD Phenom II X4 955 BE|GPU=nVidia GeForce GT 440|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GeForce GTX 260|result=Perfect|tester=}}
{{testing/entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 460|result=Perfect constant 60 FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7486|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 460|result=Perfect constant 60FPS in HD |tester=momosnake7}}
{{testing/entry|revision=7625|OS=Windows 7 x64|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}}
{{testing/entry|revision=7625|OS=Windows 7 x64|CPU=Intel Core i3-530|GPU=AMD Radeon HD 6850|result=Major problems in {{revision|7625}} and up (to at least {{revision|7671}}). Worked perfectly in {{revision|7623}}.|tester=Yoshimitsu}}
{{testing/entry|revision=7687|OS=Windows Vista x64|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Runs constantly with 60 FPS but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista x64|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Runs constantly with 60FPS but has texture glitches in menu and in game particles |tester=Samake03}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Many graphical issues with DX9 and DX11. OpenGL recommended|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50 FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfectly ~50FPS with 3D9, 4X native, Anti-Aliasing 4X SSAA, anisotropic 16X , Use JIT-IL (experimental), EFB : Texture, and Force 16/9 without Widescreen Hack, set 16/9 in the game options|tester=Sanitarium026}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.20GHz|GPU=nVidia GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.20GHz|GPU=nVidia GeForce GTX 560M|result=Perfect. NTSC-U is running great thus far with 9x SSAA, 1x Anisotropic and Per-Pixel lighting while fullscreen at 1920x1080 Resolution on JIT-IL (Experimental), EFB to RAM with Cache enabled. Only occasional slowdowns when stuff on screen gets too busy.|tester=Phazon Lord}}
{{testing/entry|revision=3.0-873|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.8GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.0-873|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.8GHz|GPU=AMD Radeon HD 6900|result=Game does not run. Fiddled with settings with no results.|tester=CaptainOblivious}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7 x64|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=nVidia GeForce 410M|result=Game does not run with JIT recompiler (in mode 50Hz only) otherwise no problem with OpenGL anyway.|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3210m|GPU=nVidia GeForce GT 620m|result=Runs perfect at a constant 60 FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-3210m|GPU=nVidia GeForce GT 620m|result=Runs perfect at a constant 60FPS with 4x AA and 1.5x resolution. OpenGL seems to work best.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41 FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 975 BE @ 4.12GHz|GPU=AMD R9 290|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1680x1050, increased internal resolution to 2.5x native (1600x1320), scaled EFB copies, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down).|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41 FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 BE @ 3.6GHz|GPU=AMD Radeon HD 5870|result=Tested with D3D11, DSP LLE, Skip idle, Virtual EFB, OpenMP texture decoder, EFB to texture, fullscreen running at 1920x1080, increased internal resolution to 3x native (1920x1584), scaled EFB copies, hide mouse cursor, all other hacks/options disabled. Runs fine, no visible glitches, sounds is crystal, however, experiences slowdowns and regularly drops downwards of ~41FPS depending on how much is going on on-screen. NTSC version tested. Using progressive scan grinds the game down to approximately 30FPS (heavily slowed-down)|tester=incassum}}
{{testing/entry|revision=4.0-4492|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4492|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Perfect with default settings. Graphics and cutscenes/replays all look great and in-game after one or two matches of minor stutter it stabilizes out to a smooth 100% consistently. Widescreen Hack also works well for this game though it may cause stage lighting issues. I was able to complete all of Weapon Master mode across multiple revisions without any problems.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}
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|vid3=8Bra9KuhDb0|cap3=Dolphin - Soul Calibur 2 Gameplay
|vid3=8Bra9KuhDb0|cap3=Dolphin - Soul Calibur 2 Gameplay
|vid4=pr33zGaVCnc|cap4=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD
|vid4=pr33zGaVCnc|cap4=Soul Calibur 2 On Dolphin Emulator GameCube v3.0 Full HD
|vid5=o5XMsbgEt_8|cap5=(60 FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube  
|vid5=o5XMsbgEt_8|cap5=(60FPS) Dolphin Emulator 4.0-4057 - SoulCalibur II (1080p HD) - Nintendo GameCube  
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Native 16:9 widescreen support (GCN)‎]]
[[Category:Native 16:9 widescreen support (GCN)‎]]