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== Problems == | == Problems == | ||
=== Lock Ups | === DirectX Lock Ups === | ||
Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Can be resolved by using OpenGL. | Do to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Can be resolved by using OpenGL. | ||