Netplay Guide: Difference between revisions

No one is allowed to touch this guide except me. whoever touched it last has no idea how netplay works or why. Anyone random touching this file will get their changes reverted.
(No one is allowed to touch this guide except me. whoever touched it last has no idea how netplay works or why. Anyone random touching this file will get their changes reverted.)
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*Enable and configure GameCube controller port 1 for your controller (this applies to both host and joiners) then enable other ports corresponding number of players willing to join and leave them dummy "plugged in". Any additional local players should use second or third ports.
*Enable and configure GameCube controller port 1 for your controller (this applies to both host and joiners) then enable other ports corresponding number of players willing to join and leave them dummy "plugged in". Any additional local players should use second or third ports.


*Wiimotes bindings work more or less the same way as GameCube Controller settings, however only emulated Wii Remotes should be used. Real Wii Remotes do not work very well on netplay. They are subject to random failures on startup even when perfectly setup. Even beyond that, the attachments for the Wii Remotes must not be used. They will always cause desync. If users insist with using real Wii Remotes, monitor the netplay chatbox for desync on startup then restart the emulator when it happens.
*Wiimotes bindings work more or less the same way as GameCube Controller settings, but are much less consistent. Real Wiimotes are not supported at all and will not give input.  Emulated Wiimotes can work, but attachments are more or less unsupported. Even when everything is configured perfectly, there is still a chance of desync. If a game using emulated Wiimotes starts up and does not freeze, it will usually play fine for the remainder of session but is not guaranteed to work after that.


== Netplay Settings ==
== Netplay Settings ==
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