Digimon Rumble Arena 2: Difference between revisions
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== Enhancements == | == Enhancements == | ||
=== Widescreen AR Codes === | |||
To play properly in 16:9 and avoid Object pop-in at the edges of the screen during gameplay, before booting the game, use the following AR code. | |||
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General. | |||
=== PAL === | |||
<pre>16:9 Aspect Ratio (Widescreen) [Ralf] | |||
GBP3-GE58-MQXB8 | |||
Y6HC-D3T2-YWCDU | |||
JAG2-J705-AXT1U | |||
T2GU-V5CY-8XJ1M | |||
P9KY-CANM-5JX0N | |||
VJP2-CKDG-6G04N | |||
5TX9-14G7-BKRWF | |||
Q798-66HG-60XPM | |||
ZXAP-T176-3EW64</pre> | |||
=== 60Hz AR Codes === | === 60Hz AR Codes === | ||
Grabbed from here.. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1948] | |||
=== PAL === | |||
<pre>Enable 60Hz Mode [Ralf] | <pre>Enable 60Hz Mode [Ralf] | ||
WQ3E-BV1E-QY6EJ | WQ3E-BV1E-QY6EJ |