Super Paper Mario: Difference between revisions

Z-Order issue not reproducible anymore, I don't know what revision fixed it but it's working fine with DirectX in 4.0-5489. Added Transitions problem
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(Z-Order issue not reproducible anymore, I don't know what revision fixed it but it's working fine with DirectX in 4.0-5489. Added Transitions problem)
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== Problems ==
== Problems ==
===Z-Order Issues with Heart Pillars===
===Glitched transitions===
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this.
Some transition effects and most page flip animations won't work. Change EFB Copies to RAM to prevent that.
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}}
 
===<s>Z-Order Issues with Heart Pillars</s>===
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. Fixed in recent development builds.
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}
{{Image|R8PE01-1.png|Z-Order issue with heart containers}}
{{Image|R8PE01-1_correct.png|Proper emulation|br}}
{{Image|R8PE01-1_correct.png|Proper emulation|br}}
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== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackendnotes    = Prevents Z-Order issues with Heart Pillars
|efbcopy            = RAM
|efbcopy            = RAM
|efbcopynotes      = Needed for proper transition effects
|efbcopynotes      = Needed for proper transition effects