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(Z-Order issue not reproducible anymore, I don't know what revision fixed it but it's working fine with DirectX in 4.0-5489. Added Transitions problem) |
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== Problems == | == Problems == | ||
===Z-Order Issues with Heart Pillars=== | ===Glitched transitions=== | ||
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. | Some transition effects and most page flip animations won't work. Change EFB Copies to RAM to prevent that. | ||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition example when using EFB to Texture}} | |||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}} | |||
===<s>Z-Order Issues with Heart Pillars</s>=== | |||
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. Fixed in recent development builds. | |||
{{Image|R8PE01-1.png|Z-Order issue with heart containers}} | {{Image|R8PE01-1.png|Z-Order issue with heart containers}} | ||
{{Image|R8PE01-1_correct.png|Proper emulation|br}} | {{Image|R8PE01-1_correct.png|Proper emulation|br}} | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Needed for proper transition effects | |efbcopynotes = Needed for proper transition effects |