Spyro: A Hero's Tail: Difference between revisions

Figured it out
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(Figured it out)
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=== Aspect HUD fix ===
=== Aspect HUD fix ===
The HUD can be fixed by using this code that alters the vertical coordinates of the HUD. However, the widescreen code has not been found yet. The following codes will only affect the HUD. If you are using a 16:9 HUD, please set your aspect ratio to 16:9 with widescreen hack turned on. Set the ratio option to "Auto" and and turn off "Widescreen Hack" if you are playing in 4:3. This code and the widescreen hack simulates the XBOX version of this game, which also supports widescreen unlike the GameCube.
The HUD can be fixed by using this code that alters the vertical coordinates of the HUD. However, the widescreen code has not been found yet. The following codes will only affect the HUD. If you are using a 16:9 HUD, please set your aspect ratio to 16:9 with widescreen hack turned on. Set the ratio option to "Auto" and and turn off "Widescreen Hack" if you are playing in 4:3. For resolutions wider than 16:9, keep widescreen hack on and set the aspect ratio to Stretch to Window. This code and the widescreen hack simulates the XBOX version of this game, which also supports widescreen unlike the GameCube.


<pre>16:9 Widescreen HUD fix
<pre>16:9 Widescreen HUD fix
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0WFN-T07B-0ZJ1T
0WFN-T07B-0ZJ1T
0BBV-95HJ-F3WU3
0BBV-95HJ-F3WU3
1P8G-B73T-XFGB7</pre>
1P8G-B73T-XFGB7
21:9 HUD fix
JY0N-4WX8-HVDYE
1KRE-QBEV-UGJ2Y
XECD-DRVP-M2M8R
DE3H-9X68-YY2C9</pre>


== Problems ==
== Problems ==