79,225
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
No edit summary |
|||
Line 16: | Line 16: | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Light Glow === | === Light Glow === | ||
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem. | Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem. | ||
=== Underwater Rendering === | === Underwater Rendering === | ||
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. | When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. Since {{revision|5.0-15294}} additional issues occur including a black bar obscuring the screen. refer {{Issue|12735}}. | ||
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | {{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | ||
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} | {{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} |