Spyro: A Hero's Tail: Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Light Glow ===
=== Light Glow ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem.  
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem.


=== Underwater Rendering ===
=== Underwater Rendering ===
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly.
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. Since {{revision|5.0-15294}} additional issues occur including a black bar obscuring the screen. refer {{Issue|12735}}.
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}