Star Fox: Assault: Difference between revisions

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{{testing/entry|revision=3.0-179|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-179|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution.  Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Fully playable and smooth at 1600x900 and 1.5x Native Resolution.  Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture).|tester=Marioman1}}
{{testing/entry|revision=3.0-232|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution.  Game crashes when the prototype appears in the asteroid belt mission (Mission 5).  |tester=Marioman1}}
{{testing/entry|revision=3.0-232|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Playable and smooth at 1600x900 and 1.5x Native Resolution.  Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop).  |tester=Marioman1}}
{{testing/end}}
{{testing/end}}


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