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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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m (Clarify note on widescreen code - crash on real hardware is intermittent. 2 out of 7 samples crashed in my testing.) |
(→Problems: crossed out title for fixed bug) |
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Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis. | Leaving GPU Texture Decode enabled will cause Rogue Squadron II to crash on a fairly regular basis. | ||
=== Hang on Pause or Targeting Computer === | === <s>Hang on Pause or Targeting Computer</s> === | ||
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. This is fixed on single core by {{revision|5.0-14019}}. | Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. This is fixed on single core by {{revision|5.0-14019}}. | ||
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