Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60 FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60 FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated.  Still need LLE Audio which causes slow downs on slower systems.  Also make sure to check skip EFB access to CPU for a bit of a speed boost.  This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


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