Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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Text replacement - "[^\d\s=;"\/y\(-]FPS" to " FPS"
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{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=nVidia GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=nVidia GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to lowFPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to lo FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=nVidia GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=nVidia GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= nVidia GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= nVidia GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}