Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25 FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25 FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1729 xfreeze branchh|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled ingame. game is still far from playable due to low fps and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branchh|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled ingame. game is still far from playable due to low fps and broken audio. |tester=Slarlac249}}
{{testing/end}}
{{testing/end}}


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