Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=Intel HD2000|result=Is 100% speed all the time but the draw distance problem is too important. You can't see anything until is in front of you. Shame. If that get fix the game will work excellent at full speed.|tester=InterlinkKnight}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.0-865|OS=Windows 8 x64|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=Runs around 25FPS, screen flickers, throws unknown opcode 0x3d and 0x62 frequently, crashes at Star Wars logo before beginning mission, music continues to play.|tester=Whacka}}
{{testing/entry|revision=3.5-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=nVidia GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1387|OS=Windows 7 x64|CPU=AMD FX 6350|GPU=NVIDIA GeForce GTX 560 Ti|result=Menu screen flickers, throws unknown opcodes few seconds into first mission, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, the only bit of the game that works almost 100%, everything else is messed up.|tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=3.5-1729 zfreeze branch|OS=Windows 8 x64|CPU=AMD FX 6350|GPU=AMD Radeon HD 7850|result=intro/logos still really slow, audio is garbled throughout. Ship selection still runs full speed, slight screen flicker, depth issue only fixed in OGL. fast depth calculation must be disabled in game. game is still far from playable due to low FPS and broken audio. |tester=Slarlac249}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=nVidia GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-2826|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 670|result=same as Slarlac249 above.  Attempting to run with software rendering causes multiple unknown opcode errors.|tester=Nontheist}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= nVidia GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3214|OS=Windows 7 x64|CPU=Intel Core i54570|GPU= NVIDIA GeForce GTX 770 |result= game running at full speed but audio is mostly garbled. Very limited draw distance during the main game|tester=guybrush}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-3810|OS=Windows 7 x64|CPU=Intel Core i7-2760QM|GPU=AMD Radeon HD 6990M|result=Running with EFB to RAM external frame buffer to Virtual, audio works perfectly with LLE but the game runs slow. Need to optimize the settings, however as indicated earlier the drawing distance is too low which makes the game unplayable.|tester=}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5283|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running at perfect 60FPS.  Using EFB to RAM w/ safe cache and LLE audio on separate thread.  Graphics run better in OGL on this game and I am running at 6X IR|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated.  Still need LLE Audio which causes slow downs on slower systems.  Also make sure to check skip EFB access to CPU for a bit of a speed boost.  This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-5420|OS=Windows 8.1 x64|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Running even better then last entry with the need for safe texture caching eliminated.  Still need LLE Audio which causes slow downs on slower systems.  Also make sure to check skip EFB access to CPU for a bit of a speed boost.  This game has become extremely more accessible to more players over the last month thank you Devs!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k|GPU=nVidia GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/entry|revision=4.0-6029|OS=Windows 8.1 x64|CPU=Intel Core i7-4770k|GPU=NVIDIA GeForce GTX 980|result=Runs without errors when using LLE audio and DX11 backend. Hoth intro and Vengeance on Kothlis when close to or shooting water have severe slowdowns|tester=LtRoyalShrimp}}
{{testing/end}}
{{testing/end}}