Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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{{testing/entry|revision=4.0-3976|OS=Windows 7|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}}
{{testing/entry|revision=4.0-3976|OS=Windows 7|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}}
{{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU,  and emulate format changes on the Open GL Backend.  After caching I can maintain 95-100% speed.  Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur.|tester=IceStrike256}}
{{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU,  and emulate format changes on the Open GL Backend.  After caching I can maintain 95-100% speed.  Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur.|tester=IceStrike256}}
{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9 GHZ|GPU=Nvidia Geforce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}}
{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHZ|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=64PlqoVyILw|cap1=Revenge of the Empire W/ HD Texture Pack.
|vid1=64PlqoVyILw|cap1=01 RS3 Revenge of the Empire on 4.0.8684 21:9
|vid2=C8NZb1RHubI|cap2=Raid at Bakura W/ HD Texture Pack
|vid2=C8NZb1RHubI|cap2=W1 RS3 Raid at Bakura on 4.0.8684 21:9
|vid3=9nJTg_r_y7E|cap3=Relics of Geonosis W/ HD Texture Pack
|vid3=9nJTg_r_y7E|cap3=W2 RS3 Relics of Geonosis on 4.0.8684 21:9
|vid4=Po-uAwldR0o|cap4=Co-Op is now full speed!!
|vid4=Po-uAwldR0o|cap4=RS3 Co op Battle of Hoth 4.0-8526 21x9 Full Speed HD Texture Pack
|vid5=qygJtMUMdJk|cap5=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube
|vid5=qygJtMUMdJk|cap5=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube
}}
}}