Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Random Crashes ===
Whenever the game loads a large amount of code/data from ARAM, there's a chance that the game will crash.  This usually happens during a level load, but can also happen during levels and at the end of levels.  There is no known solution at this time.
=== Purple Models in Distance ===
Some models have level of detail models that rely on "Store XFB Copies to Texture Only" being disabled.  It is unknown how this effect works or why.
=== <s>Unknown Opcode Errors</s> ===
=== <s>Unknown Opcode Errors</s> ===
Unknown Opcode Errors was seen when starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list and select Properties) avoids this error. No longer happens in single core since {{revision|5.0-14019}}.
Unknown Opcode Errors was seen when starting a game. Apparently turning on '''Dual Core''' and '''Synchronize GPU Thread''' in game-specific settings (right-click on the game from game list and select Properties) avoids this error. No longer happens in single core since {{revision|5.0-14019}}.
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