Stereoscopic 3D Compatibility Guide: Difference between revisions

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*Expensive. Not only for the price of glasses, the emitter and monitors add up fast
*Expensive. Not only for the price of glasses, the emitter and monitors add up fast
*Brightness is sacrificed by the shutter technology.
*Brightness is sacrificed by the shutter technology.
=== Setting Up Dolphin – Best Practices ===
NVIDIA will attempt to run Dolphin in 3D along with Dolphin's own stereoscopic 3D, thus essentially a "double activation" of 3D Vision mode. It will tax computer performance more and the camera will appear moving to left, how far it goes depending on 3D depth in NVIDIA 3D setting, see {{Issue|8127}}. A user on forum made a workaround for this problem [https://forums.dolphin-emu.org/Thread-stereoscopic-3d?pid=361373#pid361373 as found here]. It's a preset profile for Dolphin, import it with NVIDIA Inspector. It will tell NVIDIA to only activate shutter 3D glasses and monitor but let Dolphin handle the stereoscopic 3D.


== Tri-Def ==
== Tri-Def ==
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