Stereoscopic 3D Setup: Difference between revisions

Until someone find the exact revision number where 'Exclusive Fullscreen' support was added, let's remove that for now
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(Until someone find the exact revision number where 'Exclusive Fullscreen' support was added, let's remove that for now)
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== Limitations ==
== Limitations ==
*As of {{revision|4.0-xxxx}}, Dolphin supports Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. NVIDIA 3D Vision is only supported by D3D for the time being, as OpenGL does not support the required Exclusive Fullscreen mode. Other 3D output mechanisms work without issue, and [https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/ this wrapper] may enabled support with OpenGL.
*Dolphin supports Exclusive Fullscreen in D3D, allowing it to work natively with 3D display technology. NVIDIA 3D Vision is only supported by D3D for the time being, as OpenGL does not support the required Exclusive Fullscreen mode. Other 3D output mechanisms work without issue, and [https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/ this wrapper] may enabled support with OpenGL.
*RealXFB must be off, or video will only appear in one eye.
*RealXFB must be off, or video will only appear in one eye.
*Titles must provide appropriate Z depth info for all rendered elements for 3D output to work. Since titles only expected to use 2d output, there are numerous incompatible titles.
*Titles must provide appropriate Z depth info for all rendered elements for 3D output to work. Since titles only expected to use 2d output, there are numerous incompatible titles.
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