Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz.  LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz.  LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
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{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
 
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}