Super Mario Galaxy: Difference between revisions

(God, this issue was fixed in 3.0 release and it's still here?)
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{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-690|OS=Windows 7 x64|CPU=AMD Phenom 960T X4 @ 5.033GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution,Anti-Aliasing 16xQCSAA,Anisotropic 16x,Scale EFB copy,DSP LLE (on thread),EFB Copy to texture,OpenMP,OpenCL,Disable Per pixel depth,Real Wiimote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).|tester=Animus}}
{{testing/entry|revision=3.0-845|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 5770|result=Fullspeed with Skip EFB Access from CPU ON (checked). However you'll have to switch it OFF in places where you forced to pull stars (will be slower).|tester=Animus}}
{{testing/entry|revision=3.0-799|OS=Windows XP 32-bit|CPU=Intel Core 2 duo e8400 @3.0GHz|GPU=Nvidia GeForce 7300 LE|result=35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced. |tester=}}
{{testing/end}}
{{testing/end}}


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