Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i7-4700MQ @ 3.4GHz|GPU=nVidia GeForce GT750M|result=Managed to get 1080p at nearly 60 FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.|tester=Bobby}}
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Core i7-4700MQ @ 3.4GHz|GPU=nVidia GeForce GT750M|result=Managed to get 1080p at nearly 60 FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.|tester=Bobby}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=nVidia GeForce GT 210|result=High FPS at low resolutions, 35-45 FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=nVidia GeForce GT 210|result=High FPS at low resolutions, 35-45 FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core i5 3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60 FPS with HLE audio plugin (~40 FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote |tester=}}
{{testing/end}}
{{testing/end}}


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