Super Mario Galaxy: Difference between revisions

(Undo revision 7772 by Isiquhyj (Talk))
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Mario has no eyes (see picture), fixed in {{revision|5457}}.
Mario has no eyes (see picture), fixed in {{revision|5457}}.
[[File:mario_eyes.jpg|thumb|center|200px| Pre {{revision|5457}}]]
[[File:mario_eyes.jpg|thumb|center|200px| Pre {{revision|5457}}]]
===Dolphin x86 Hangs before Credits===
If using a 32-bit version of Dolphin the game will hang before the end credits play, refer {{issue|1170}}.
===Inverted Reflections===
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}.
===Improper Shininess===
Shiny objects, such as coins and star bits, are not rendered correctly, refer {{issue|3041}}.
===DList Caching Issues===
Using DList Caching results in a variety of issues, such as odd squares around certain effects, refer {{issue|3155}}.


== Configuration ==
== Configuration ==