Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=nVidia GeForce GT 210|result=High FPS at low resolutions, 35-45 FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=nVidia GeForce GT 210|result=High FPS at low resolutions, 35-45 FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core i5 3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60 FPS with HLE audio plugin (~40 FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7 x64||CPU=Intel Core i5 3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60 FPS with HLE audio plugin (~40 FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote |tester=}}
{{testing/entry|revision=4.0-817|OS=Windows 7 x64||CPU=Intel Core i5 2500K @ 4.4GHz|GPU=nVidia GeForce GTX 570|result=In RMGK01(KOR Region), Wiimote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real wiimote plus|tester=}}
{{testing/entry|revision=4.0-817|OS=Windows 7 x64||CPU=Intel Core i5 2500K @ 4.4GHz|GPU=nVidia GeForce GTX 570|result=In RMGK01(KOR Region), Wiimote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real wiimote plus|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}}
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