Super Mario Galaxy: Difference between revisions

Line 61: Line 61:
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60 FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wiimote|tester=Argonitious}}
{{testing/entry|revision=4.0-3599|OS=Windows 7 x64|CPU=Intel Core i5 4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wiimote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/end}}
{{testing/end}}


1,411

edits