Super Mario Galaxy: Difference between revisions

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{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core2Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=[[User:GothicIII|GothicIII]]}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core2Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=[[User:GothicIII|GothicIII]]}}
{{Test Entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{Test Entry|revision=7413|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1Ghz|GPU=Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
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