Super Mario Galaxy: Difference between revisions

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Text replacement - "wiimote" to "Wii Remote"
m (Text replacement - "wiimote" to "Wii Remote")
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{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7-4700MQ @ 3.4GHz|GPU=NVIDIA GeForce GT 750M|result=Managed to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.|tester=Bobby}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7-4700MQ @ 3.4GHz|GPU=NVIDIA GeForce GT 750M|result=Managed to get 1080p at nearly 60FPS at all times on Lenovo y510p. I use a cooling pad. DX9, LLE with to Thread checked, DSound. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. all "other" hacks checked except disable alpha. 3x IR.|tester=Bobby}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real wiimote |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real wiimote plus|tester=hong620}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars.  Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}