Super Mario Galaxy: Difference between revisions

m (→‎Testing: Needless vid card memory cleanup)
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{{Testing}}
{{Testing}}
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{Test Entry|revision=6782|OS=Windows 7 x86|CPU=Intel C2D 6700|GPU=ATI Radeon HD 4800|result=30 FPS|tester=}}
{{Test Entry|revision=6782|OS=Windows 7 x86|CPU=Intel C2D 6700|GPU=ATI Radeon HD 4800|result=30 FPS|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35 FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6 FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}