679
edits
Progress Continues
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m (Text replacement - "(\d+) FPS" to "$1FPS") |
m (Text replacement - "nVidia" to "NVIDIA") |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU= | {{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230m GT|result=Perfect, framerate drops every so often|tester=GM3000}} | ||
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}} | {{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU= | {{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".|tester=AnonSVN}} | ||
{{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU= | {{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core 2 Duo P7450 @ 2.13GHz|GPU=NVIDIA GeForce 9800m GS|result=Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels.|tester=maestro}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU= | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 630M|result=Average of 50FPS in Beginner and Advanced. Sound doesn't work properly however.|tester=almightybyron}} | ||
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU= | {{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-5394|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU= | {{testing/entry|revision=4.0-5394|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occured for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}} | ||
{{testing/end}} | {{testing/end}} | ||