Super Monkey Ball: Banana Blitz
In Super Monkey Ball: Banana Blitz AiAi and all his friends have rolled their way onto Nintendo's console with mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Wii controller. AiAi and his friends have the ability to jump when players flick the Nintendo Wii controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a great way to interact with the franchise; this time in true three-dimensional fashion. The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever.
|Super Monkey Ball: Banana Blitz
|Super Monkey Ball
|NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
|Single-player, Multiplayer (4)
|Wii Remote, Wii Remote + Nunchuk
Final Boss Freeze
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Super Monkey Ball: Banana Blitz since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-2450M
|AMD Radeon HD 7610M
|Runs perfect, 60FPS
|Intel Core i5-2430m @ 2.4 GHz
|Intel HD Graphics 3000
|Fully Playable at 60FPS
|AMD Ryzen 9 7900X @ 4.7 GHz
|AMD Radeon RX 7900 XT
|6x Native Resolution (4K) with 8xMSAA. Game runs without issues at 60FPS and controls well with a physical Wii remote.