Super Paper Mario: Difference between revisions

No edit summary
Line 99: Line 99:
{{Test Entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G (on-board)|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=[[User:Jhonn|Jhonn]]}}
{{Test Entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G (on-board)|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=[[User:Jhonn|Jhonn]]}}
{{Test Entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=ASUS EAH5770 Series 1GB DDR-3 800MHz|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 Backend, Recommended Configuration|tester=Arthur117}}
{{Test Entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=ASUS EAH5770 Series 1GB DDR-3 800MHz|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 Backend, Recommended Configuration|tester=Arthur117}}
{{Test Entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 dual-core 2.6ghz|GPU=AMD M880G with ATI Mobility Radeon HD 4250|result=Playable, Directx11 backend, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=[[User:Jmankid|Jmankid]]}}
|}
|}


Anonymous user