Super Paper Mario: Difference between revisions

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{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770 1GB|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770 1GB|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=AMD M880G with ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=AMD M880G with ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II ThubanX6 @ 3.2GHz|GPU=AMD ATI Radeon HD 5700series 1Go|result= Perfect Full speed|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect Full speed|tester=Hjenovah}}
{{testing/end}}
{{testing/end}}