Super Paper Mario: Difference between revisions

Door/room transitions still require EFB to RAM. The rest of the sentence, however, was mixing this particular case with other bounding box related issues, removed that
(→‎Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.)
(Door/room transitions still require EFB to RAM. The rest of the sentence, however, was mixing this particular case with other bounding box related issues, removed that)
Line 21: Line 21:
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition}}
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}
=== Missing Transitions ===
Some transition effects and most paper flip animations won't work properly. Disable '''EFB Copies to Texture Only''' to prevent that.
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Missing transition}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|Proper emulation|br}}


=== Wii Remote Volume ===
=== Wii Remote Volume ===