Super Paper Mario: Difference between revisions

no edit summary
No edit summary
Line 23: Line 23:


===Regression on Recent Revisions===
===Regression on Recent Revisions===
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 backend in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}.
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}.


===Invincible Francis===
===Invincible Francis===
Line 81: Line 81:
As the game barely uses the Wiimote, you can play with an Xbox 360 controller. This work fine until you got to the part in which you can use the Wiimote to get information on enemies, at which point the game refused to let you leave that mode.
As the game barely uses the Wiimote, you can play with an Xbox 360 controller. This work fine until you got to the part in which you can use the Wiimote to get information on enemies, at which point the game refused to let you leave that mode.


The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when you right click and configure control, along with the hide, so it's hidden unless you press it), along with an analog stick to control the IR stuff. That way you hold the left trigger and aim with the analogue stick. You can also make the 1 and two buttons A OR Back and B OR Back, so that pressing back enables both, giving you the menu. Use the left thumbstick to control the shake too. All this with sideways Wiimote on. This setup allows you to play happily with an Xbox 360 controller, and should let you use any controller.
The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when you right click and configure control, along with the hide, so it's hidden unless you press it), along with an analog stick to control the IR stuff. That way you hold the left trigger and aim with the analogue stick. You can also make the 1 and two buttons A OR Back and B OR Back, so that pressing back enables both, giving you the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on. This setup allows you to play happily with an Xbox 360 controller, and should let you use any controller.


== Version Compatibility ==
== Version Compatibility ==