Super Paper Mario: Difference between revisions

(The freeze indeed occur, it wasn't occurring with me since I was testing only after beating the game...)
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{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @2.40 GHz |GPU=AMD Radeon HD 7610M |result=Perfect. 60 FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least |tester=Hardlord999}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}