TODO List: Difference between revisions

Done in 5.0-9638
(cURL was added in https://github.com/dolphin-emu/dolphin/pull/3905/files#diff-af3b638bc2a3e6c650974192a53c7291R786)
(Done in 5.0-9638)
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Writing a crash dump file with the PPC backtrace, state of all the PPC registers, code of the JIT block that caused the crash + exact instruction causing the crash, and maybe information about the user hardware would be very nice.
Writing a crash dump file with the PPC backtrace, state of all the PPC registers, code of the JIT block that caused the crash + exact instruction causing the crash, and maybe information about the user hardware would be very nice.
=== Implement Post-Processing Shaders in D3D11 ===
* Proposed by: Sonicadvance1
* Difficulty: average
The OpenGL back-end already supports post-processing shaders while the D3D11 back-end doesn't. Implementing this feature should allow persons to use the same shaders for both the D3D and OGL back-end by abstracting portions of the shaders out.


=== Implement More Fastmem Methods ===
=== Implement More Fastmem Methods ===
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* Make it compile with no warnings. Make sure to use warning flags when compiling! * Do not fix warnings in code that you don't understand! * It's not worth the risk of breaking things.
* Make it compile with no warnings. Make sure to use warning flags when compiling! * Do not fix warnings in code that you don't understand! * It's not worth the risk of breaking things.
* Fix the [https://bugs.dolphin-emu.org/projects/emulator/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=o&f%5B%5D=cf_7&op%5Bcf_7%5D=%3D&v%5Bcf_7%5D%5B%5D=1&f%5B%5D=&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c%5B%5D=subject&c%5B%5D=assigned_to&c%5B%5D=updated_on&group_by= easy issues] or any of the other issues on our tracker.
* Fix the [https://bugs.dolphin-emu.org/projects/emulator/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=o&f%5B%5D=cf_7&op%5Bcf_7%5D=%3D&v%5Bcf_7%5D%5B%5D=1&f%5B%5D=&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c%5B%5D=subject&c%5B%5D=assigned_to&c%5B%5D=updated_on&group_by= easy issues] or any of the other issues on our tracker.
=== <s>Implement Post-Processing Shaders in D3D11</s> ===
* Proposed by: Sonicadvance1
* Difficulty: average
The OpenGL back-end already supports post-processing shaders while the D3D11 back-end doesn't. Implementing this feature should allow persons to use the same shaders for both the D3D and OGL back-end by abstracting portions of the shaders out.


=== <s>Add cURL Support</s> ===
=== <s>Add cURL Support</s> ===
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edits