Talk:How to use the Official GameCube Controller Adapter for Wii U in Dolphin: Difference between revisions

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:Since you brought this up again, I decided to go ahead and show this to skidau. Turns out I was right, but so are you! https://github.com/mitchdzugan/osx-wiiu-gcc-adapter contains the codeless kext you were referring to, and it is true and proper native support, as with any other operating system, where dolphin has full control. skidau looked at the code and confirmed it. However, the reddit link has a google drive file that turns this into a system level driver, akin to the vjoy drivers. Yea, weird. I saw the [https://github.com/mitchdzugan/osx-wiiu-gcc-adapter original poster saying it works for everything ] and realized it was a system level driver and deleted it. Basically, system level driver instructions should not be in this article. Everything on https://github.com/mitchdzugan/osx-wiiu-gcc-adapter however is perfectly fine. So, are you mitchdzugan? If so, is it ok for the instructions on the github page to be listed here with a link to the github page for the download? Or would you just prefer a mention that it is available and a link to the github page? - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:39, 2 April 2015 (CEST)
:Since you brought this up again, I decided to go ahead and show this to skidau. Turns out I was right, but so are you! https://github.com/mitchdzugan/osx-wiiu-gcc-adapter contains the codeless kext you were referring to, and it is true and proper native support, as with any other operating system, where dolphin has full control. skidau looked at the code and confirmed it. However, the reddit link has a google drive file that turns this into a system level driver, akin to the vjoy drivers. Yea, weird. I saw the [https://github.com/mitchdzugan/osx-wiiu-gcc-adapter original poster saying it works for everything ] and realized it was a system level driver and deleted it. Basically, system level driver instructions should not be in this article. Everything on https://github.com/mitchdzugan/osx-wiiu-gcc-adapter however is perfectly fine. So, are you mitchdzugan? If so, is it ok for the instructions on the github page to be listed here with a link to the github page for the download? Or would you just prefer a mention that it is available and a link to the github page? - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 12:39, 2 April 2015 (CEST)


No, I am not mitchdzugan. I was looking at his work earlier this week and I couldn't tell how his software works as he only provides binaries. When I first tried to tackle getting the WUP-028 I wrote a driver that intercepts the HID descriptor and report requests and exposes the WUP-028 as 4 virtual gamepads. The benefit of my kernel extension over the codeless one is it should allow other applications (openemu for example) to use the WUP-028 as an input device. I will release the kernel extension code once I have it fully working the OS X force feedback interface. As for mentioning the codeless kext method, I think that would be a good idea. It is a well-known practice for supporting pseudo-hid devices. Before a mention to this method is added let me see if I can code-sign a codeless kext for the WUP-028. [[User:Hjelmn|Hjelmn]] ([[User talk:Hjelmn|talk]]) 7:17, 2 April 2015 (MDT)
No, I am not mitchdzugan. I was looking at his work earlier this week and I couldn't tell how his software works as he only provides binaries. When I first attempted getting the WUP-028 to work with dolphin I wrote a driver that intercepts the HID descriptor and report requests and exposes its own making the WUP-028 look like 4 gamepads. The benefit of my kernel extension over the codeless one is it should allow other applications (openemu for example) to use the WUP-028 as an input device. I will release the kernel extension code once I have it fully working the OS X force feedback interface. As for mentioning the codeless kext method, I think that would be a good idea. It is a well-known practice for supporting pseudo-hid devices. Before a mention to this method is added let me see if I can code-sign a codeless kext for the WUP-028. [[User:Hjelmn|Hjelmn]] ([[User talk:Hjelmn|talk]]) 7:17, 2 April 2015 (MDT)
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