Talk:Stereoscopic 3D Compatibility Guide: Difference between revisions

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::Our general concern with ratings comes with the inability to clearly define rules for rating things that result in consistent assignments. I'm currently unclear we can work out rules beyond a Untested/0-2 star system (0: 3d unsupported (i.e. 2d games), 1: 3d /w Problems 2: Functional 3d), let us know if you have a clear ruleset for a more fine-grained system. Some level of significance around 3d Problems would be desirable, but I'm not sure clear rules can be defined. We shouldn't worry about the specific display of this info till we have a well defined system in place. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:19, 28 November 2015 (CET)
::Our general concern with ratings comes with the inability to clearly define rules for rating things that result in consistent assignments. I'm currently unclear we can work out rules beyond a Untested/0-2 star system (0: 3d unsupported (i.e. 2d games), 1: 3d /w Problems 2: Functional 3d), let us know if you have a clear ruleset for a more fine-grained system. Some level of significance around 3d Problems would be desirable, but I'm not sure clear rules can be defined. We shouldn't worry about the specific display of this info till we have a well defined system in place. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:19, 28 November 2015 (CET)
:::Doesn't 0 stars mean "untested" in the compatibility rating system? I don't want to cause the confusion between "Unrested" and "2D" for 0 stars. I've noticed the rating column only contains five different possibilies: "Not recommended", "Fair", "Good", "Excellent" and "No 3D". This is how I came up with four sets of stars for 3D rating system, there will not be fifth star to make up for  "No 3D", but will in turn use the text "2D". It should have 2 stars similar to "Fair" as opposed to "Not Recommended" as I can imagine the latter one means "unplayable with 3D on" which I'm sure  "2D" will not do like this, it's just 2D. I think the convergence setting actually works for 2D. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:19, 28 November 2015 (CET)
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