Talk:The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:33, 4 February 2016 (CET)
::Games that run letterboxed/pillarboxed '''all the time''' can have "disable letterbox" codes listed on their pages without any problem as they would be fitting the definition of Gecko/AR codes that allow wider aspect ratios. But as I said before (and above), '''that is not the case''' with Zelda TP, period. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 03:33, 4 February 2016 (CET)
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''"Wrong. Although a little smaller, the Wii version does contain cutscene letterboxing, just like in the GC version."''
:I argue that barely even counts as letterboxing because it's so small, but whatever. Even then, I argue whether or not something is intended doesn't matter - I think graphical preference takes priority over intention.
''"my point here is that this code does not fall in any currently accepted codes and thus it will not be included."''
:So we only allow for wider aspect ratio codes horizontally, but not vertically? That's stupid, imo.''
''"Wiki conventions and rules can change, true, but we never made such changes just for the sake of accepting something an user judged important to himself."''
:Well, we can now. Look, stuff changes with time. There's a first time for everything. It's part of life. We discuss new ideas, rules, concepts, etc. And it isn't JUST ME, there are tons of players who dislike letterboxing.
''"So, if you really want to start a debate here about this particular code you could start saying why should we start accepting codes that disables game features."''
:To clarify, a "feature" isn't necessarily ALWAYS a good thing. There are good features and bad features. Many games use film grain for example, which annoys a lot of gamers who hate it. Many other games use motion blur and chromatic aberration, yet other gamers often look for a way to disable it or turn it off. There's also some NO BLUR codes for the game, which I ALSO argue should be on this article too.
''"Furthermore, what would be improved and/or resolved on the wiki if we changed the rules to accept that kind of code? What possible impacts this new rule would have if implemented?"''
:Uhh... it's simple, really? We'd allow users to disable letterboxing because a lot of players hate it. For us, it would be an improvement.
''"(to give a visual cue to the player he's now watching a cutscene or that he entered into aiming/combat mode or whatever interpretation can fit here)"''
:First of all, please don't use "he" pronouns, many girls and women and female gamers enjoy playing Zelda, so don't subconsciously re-enforce sexist notions that "only males play video games".
Secondly, not EVERYONE needs a visual cue to know they're watching a cutscene or in aiming mode. I KNOW it's a cutscene because the camera angle changes, I have no control over Link, there's dialog boxes, etc. And I know I'm in aiming mode because I'm holding the trigger. I don't NEED stupid black bars to let me know this.
:Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this. [[User:Devina|Devina]] ([[User talk:Devina|talk]]) 06:52, 4 February 2016 (CET)
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