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Progress Continues
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:First of all, please don't use "he" pronouns, many girls and women and female gamers enjoy playing Zelda, so don't subconsciously re-enforce sexist notions that "only males play video games". | :First of all, please don't use "he" pronouns, many girls and women and female gamers enjoy playing Zelda, so don't subconsciously re-enforce sexist notions that "only males play video games". | ||
:Secondly, not EVERYONE needs a visual cue to know they're watching a cutscene or in aiming mode. I KNOW it's a cutscene because the camera angle changes, I have no control over Link, there's dialog boxes, etc. And I know I'm in aiming mode because I'm holding the trigger. I don't NEED stupid black bars to | :Secondly, not EVERYONE needs a visual cue to know they're watching a cutscene or in aiming mode. I KNOW it's a cutscene because the camera angle changes, there's usually a fade-to-black, I have no control over Link, there's dialog boxes, etc. And I know I'm in aiming mode because I'm holding the trigger. I don't NEED stupid black bars to tell me this. | ||
:Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this. [[User:Devina|Devina]] ([[User talk:Devina|talk]]) 06:52, 4 February 2016 (CET) | :Again, we can change the wiki's rules and conventions (to allow for deletterbox codes, blur removal codes, film grain removal codes). It ain't rocket science. And I propose we do this. [[User:Devina|Devina]] ([[User talk:Devina|talk]]) 06:52, 4 February 2016 (CET) |
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