Template:Config: Difference between revisions

back end=noun vs backend=adjective
m (Minor change to fix graphics table hiding)
(back end=noun vs backend=adjective)
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!Config!!Setting!!Notes
!Config!!Setting!!Notes
{{!}}-
{{!}}-
{{#if:{{{gfxbackend|}}}|{{!}}{{Hover|Selects which graphical API interface should be used for display rendering (DirectX9, DirectX11, OpenGL, Software)|'''Video Backend'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{#if:{{{gfxbackend|}}}|{{!}}{{Hover|Selects which graphical API interface should be used for display rendering (DirectX9, DirectX11, OpenGL, Software)|'''Video back end'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{fullres|}}}|{{!}}{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
{{#if:{{{fullres|}}}|{{!}}{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}}
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{{#if:{{{internalres|}}}|{{!}}{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
{{#if:{{{internalres|}}}|{{!}}{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}}
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{{#if:{{{antialiasing|}}}|{{!}}{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Backend)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
{{#if:{{{antialiasing|}}}|{{!}}{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video back end)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}}
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{{#if:{{{anisotropic|}}}|{{!}}{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
{{#if:{{{anisotropic|}}}|{{!}}{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}}
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{{#if:{{{audiothrottle|}}}|{{!}}{{Hover|Control game speed with audio throttle (On, Off)|'''Enable Audio Throttle'''}}{{!!}}{{{audiothrottle|}}}{{!!}}{{{audiothrottlenotes|}}}}}
{{#if:{{{audiothrottle|}}}|{{!}}{{Hover|Control game speed with audio throttle (On, Off)|'''Enable Audio Throttle'''}}{{!!}}{{{audiothrottle|}}}{{!!}}{{{audiothrottlenotes|}}}}}
{{!}}-
{{!}}-
{{#if:{{{audiobackend|}}}|{{!}}{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2)|'''Audio Backend'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
{{#if:{{{audiobackend|}}}|{{!}}{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2)|'''Audio back end'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}}
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{{#if:{{{samplerate|}}}|{{!}}{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}}
{{#if:{{{samplerate|}}}|{{!}}{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}}