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edits
Progress Continues
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m (Rearranged Force 24-bit option params to match Dolphin configuration UI) |
(Deprecated anisotropic filtering and force texture filtering, as both got merged under the new "Texture Filtering" option) |
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{{{internalres|}}} | {{{internalres|}}} | ||
{{{antialiasing|}}} | {{{antialiasing|}}} | ||
{{{efbscaledcopy|}}} | {{{efbscaledcopy|}}} | ||
{{{pixellighting|}}} | {{{pixellighting|}}} | ||
{{{ | {{{forcetexturefiltering|}}} | ||
{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
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{{{internalres|}}} | {{{internalres|}}} | ||
{{{antialiasing|}}} | {{{antialiasing|}}} | ||
{{{efbscaledcopy|}}} | {{{efbscaledcopy|}}} | ||
{{{pixellighting|}}} | {{{pixellighting|}}} | ||
{{{ | {{{forcetexturefiltering|}}} | ||
{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}} | {{#if:{{{antialiasing|}}}|{{!}}[[Category:Anti-Aliasing (Config Required)]]{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | {{#if:{{{efbscaledcopy|}}}|{{!}}[[Category:Scaled EFB Copy (Config Required)]]{{Hover|Greatly increase the quality of textures generated using render-to-texture effects (On, Off)|'''Scaled EFB Copy'''}}{{!!}}{{{efbscaledcopy|}}}{{!!}}{{{efbscaledcopynotes|}}}}} | ||
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{{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}} | {{#if:{{{pixellighting|}}}|{{!}}[[Category:Per-Pixel Lighting (Config Required)]]{{Hover|Calculate lighting of 3D graphics per-pixel rather than per-vertex (On, Off)|'''Per-Pixel Lighting'''}}{{!!}}{{{pixellighting|}}}{{!!}}{{{pixellightingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{ | {{#if:{{{forcetexturefiltering|}}}|{{!}}[[Category:Texture Filtering (Config Required)]]{{Hover|Forces specific texture filtering method even if the game intentionally disables it (Default, Force Nearest, Force Linear)|'''Texture Filtering'''|}}{{!!}}{{{forcetexturefiltering|}}}{{!!}}{{{forcetexturefilteringnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}} | {{#if:{{{widescreenhack|}}}|{{!}}[[Category:Widescreen Hack (Config Required)]]{{Hover|Force GameCube games to output graphics for widescreen resolutions (On, Off)|'''Widescreen Hack'''}}{{!!}}{{{widescreenhack|}}}{{!!}}{{{widescreenhacknotes|}}}}} | ||
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<!-- Since 5.0-10950 --> | <!-- Since 5.0-10950 --> | ||
{{#regex:{{{audiobackend}}}|/XAudio2/}} | {{#regex:{{{audiobackend}}}|/XAudio2/}} | ||
<!-- Since 5.0-18025 --> | |||
{{{anisotropic|}}} | |||
{{{anisotropicnotes|}}} | |||
{{{forcefilter|}}} | |||
{{{forcefilternotes|}}} | |||
|[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude> | |[[Category:Pages with deprecated config template parameters]]}}</includeonly><noinclude>{{documentation}}</noinclude> |