Template:Config/sandbox: Difference between revisions

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     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|position|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter, JIT x64, _, JIT ARM64, Cached Interpreter}}{{{cpuenginenotes|}}}}}
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
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     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL, Direct3D11, Direct3D12, Vulkan, Software}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|position|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto, Force 16:9, Force 4:3, Stretch to Window}}{{{aspectrationotes|}}}}}
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
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     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|position|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous, Synchronous (Ubershaders), Asynchronous (Ubershaders), Asynchronous (Skip Drawing)}}{{{shadercompnotes|}}}}}
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|position|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x}}{{{internalresnotes|}}}}}
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None, 2x MSAA, 4x MSAA, 8x MSAA, 2x SSAA, 4x SSAA, 8x SSAA}}{{{antialiasingnotes|}}}}}
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|position|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x, 2x, 4x, 8x, 16x}}{{{anisotropicnotes|}}}}}
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
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     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe), Position 2 (Medium), Position 3 (Fast)}}{{{accuratetexturecachenotes|}}}}}
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
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     !Config!!Setting!!Notes
     !Config!!Setting!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE, LLE}}{{{dspenginenotes|}}}}}
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output, Cubeb, OpenAL}}{{{audiobackendnotes|}}}}}
     {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
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     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{systemlang|}}}|{{Config required|System Language|position||{{{systemlang|}}}|Japanese, English, German, French, Spanish, Italian, Dutch, Simplified Chinese, Traditional Chinese, Korean}}{{{systemlangnotes|}}}}}
     {{#if:{{{systemlang|}}}|{{Config required|System Language|string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
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