Template:Problems/GC Widescreen Auto: Difference between revisions

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The banner style catches your attention. It will need some tweaks to the colors but overall it should behave like a sign that contains important information.
(We'll still want the the category, and this template shouldn't be in it. We also need to populate a documentation page for this. Also unclear the banner style is necessary, rather than just text for the "Emulation Information" section.)
m (The banner style catches your attention. It will need some tweaks to the colors but overall it should behave like a sign that contains important information.)
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{| align="center" style="background: #9DA7D1; border: 2px solid #4D5386; width: auto; margin-left: auto; margin-right: auto;"
{| align="center" style="background: #9DA7D1; border: 2px solid #4D5386; width: auto; margin-left: auto; margin-right: auto;"
|-
|-
| style="background:#FAFAFA; padding: 10px;" width="60px" align="center" | [[File:WidescreenGCNIcon.png]]
| style="background:#FAFAFA;" align="center" | [[File:WidescreenGCNIcon.png|50px]]
| This GameCube game '''{{{1|article}}}''' has a native 16:9 display capability but it requires setting it to "widescreen" mode in its internal options. Using the widescreen hack is not recommended.
| This GameCube game '''{{{1|article}}}''' has a native 16:9 display capability but it requires setting it to "widescreen" mode in its internal options. Using the widescreen hack is not recommended.
|}
|}
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