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(Migrate discuss from /doc talk page) |
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: It'll need some refactoring to automatically add new option to a list and the template's code is messy at the moment. A temporary solution is creating a page and include Config template with every possible entry and then update accordingly whenever we add new options. It's a quick way to archive #2 until we refactor the template's code. [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) | : It'll need some refactoring to automatically add new option to a list and the template's code is messy at the moment. A temporary solution is creating a page and include Config template with every possible entry and then update accordingly whenever we add new options. It's a quick way to archive #2 until we refactor the template's code. [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) | ||
== Misalignment with Current Rev == | |||
There seem to be quite a few mis-alignments with the template and the current config options. I'll try to list the ones I'm seeing, I didn't cover the Graphics tab in detail... | |||
=== General === | |||
* Limit by FPS no longer exists | |||
Under our General, but Configs Interface | |||
* Panic Handlers, do we need to cover this option? | |||
=== Audio === | |||
* There no longer seems to be... | |||
** Sample rate | |||
** DTK Music | |||
** DSP On Thread | |||
** Audio Throttle | |||
* We don't cover Latency for Open AL, which reportedly addresses audio crackling on some titles. | |||
=== GC/Wii === | |||
* We should properly split out the GC options. And the missing Device Settings may be needed for a few games (i.e. GC Mic). | |||
* Under Wii we only miss the Aspect Ratio options. Probably safe to ignore, but may effect some games 16:9 support. | |||
=== Game Properties === | |||
We don't cover... | |||
* Skip DCBZ clearing | |||
* Enable FPRF | |||
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Panic Handlers were added because in the past some games worked fine but throwed a lot of Error Messages. If we don't have games needing it anymore I'm OK with its removal. Otherwise I think it should stay. About Aspect Ratio in Wii tab, we could implement it for games like WarioWare Smooth Moves that outputs stretched graphics at 16:9 because it doesn't have widescreen support. It may be cleaner than suggesting the users to use "Force 4:3" in graphics config. Despite these two notes, I agree with everything else. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) |