Template talk:Problems/GC Widescreen Auto: Difference between revisions

→‎Auto vs Forced Review: Dice up Jhonn's comment a bit to aide further review
(→‎Auto vs Forced Review: Updates. Thanks JMC4789!)
(→‎Auto vs Forced Review: Dice up Jhonn's comment a bit to aide further review)
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The titles tagged by this template need review to confirm they are compatible with Dolphin's Auto AR setting, and incompatible titles migrated to the {{tl|Problems/WidescreenGCN16-9}} template. Please remove titles from the list below as they are reviewed so we can track progress on this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 28 November 2015 (CET)
The titles tagged by this template need review to confirm they are compatible with Dolphin's Auto AR setting, and incompatible titles migrated to the {{tl|Problems/WidescreenGCN16-9}} template. Please remove titles from the list below as they are reviewed so we can track progress on this. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:30, 28 November 2015 (CET)


*Battalion Wars (odd case -- see notes below)
*Buffy the Vampire Slayer: Chaos Bleeds
*Buffy the Vampire Slayer: Chaos Bleeds
*Call of Duty 2: Big Red One
*Call of Duty 2: Big Red One
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*Rayman 3: Hoodlum Havoc
*Rayman 3: Hoodlum Havoc
*Robotech: Battlecry
*Robotech: Battlecry
*SSX 3 (works with Auto -- see notes below)
*SSX Tricky (works with Auto -- see notes below)
*Sphinx and the Cursed Mummy
*Sphinx and the Cursed Mummy
*Star Wars: The Clone Wars
*Star Wars: The Clone Wars
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*Super Monkey Ball 2
*Super Monkey Ball 2
*Superman: Shadow of Apokolips
*Superman: Shadow of Apokolips
*TMNT: Mutant Melee (odd case -- see notes below)
*The Incredible Hulk: Ultimate Destruction
*The Incredible Hulk: Ultimate Destruction
*The Legend of Spyro: A New Beginning
*The Legend of Spyro: A New Beginning
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*Wallace & Gromit in Project Zoo
*Wallace & Gromit in Project Zoo


Just a heads up, I asked JMC47 and he tested various of those games. Something he said that I think it's important to note somewhere is that "a lot of these games won't change into widescreen until something using a widescreen viewport shows up (3D graphics, usually. Such as the character models in Soul Calibur II's menus.)". He also brought a new case we may want to take into account too, [[Battalion Wars]] and [[TMNT: Mutant Melee]] have a native widescreen option but instead of changing FoV/Viewport they add black bars to the screen to "unstretch" it, requiring Force 4:3 accordingly to JMC47. The other odd cases are [[SSX 3]] and [[SSX Tricky]], those games provides two widescreen options, "Widescreen" and "Anamorphic 16:9". By selecting "Widescreen" they work fine with "Auto" AR, but if you choose "Anamorphic 16:9" they'll work only with "Force 16:9". - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:30, 29 November 2015 (CET)
Just a heads up, I asked JMC47 and he tested various of those games. Something he said that I think it's important to note somewhere is that "a lot of these games won't change into widescreen until something using a widescreen viewport shows up (3D graphics, usually. Such as the character models in Soul Calibur II's menus.)". [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:30, 29 November 2015 (CET)
 
=== Force 4:3 ===
These titles have a native widescreen option but, instead of changing FoV/Viewport, add black bars to the screen to "unstretch" it; requiring Force 4:3.
 
*[[Battalion Wars]]
*[[TMNT: Mutant Melee]]
 
=== Auto + Force 16:9 ===
These titles provide two widescreen options, "Widescreen" and "Anamorphic 16:9". "Widescreen" works fine with "Auto" AR, but "Anamorphic 16:9" works only with "Force 16:9".
:I think this should mean that we use the "Force 16:9" recommendation for them, since it presumably works with both modes but auto only works with the one. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:53, 2 December 2015 (CET)
 
*[[SSX 3]]
*[[SSX Tricky]]


== FOV ==
== FOV ==