Template talk:Problems/GC Widescreen Auto: Difference between revisions

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This seemed fishy to me, as I'm not clear how you'd get widescreen rendering with "Force 4:3". More or less you don't. To state what's going on here more clearly. Enabling the in game widescreen option of these titles doesn't make them widescreen. Instead it shrinks the image to be 4:3 if displayed on a 16:9 display. For that to work correctly, you actually need to set things to be "Force 16:9". So though these titles have "widescreen" options, they are forced to be 4:3. I'm guessing we should just purge these from our widescreen list, but please provide feedback. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:32, 2 December 2015 (CET)
This seemed fishy to me, as I'm not clear how you'd get widescreen rendering with "Force 4:3". More or less you don't. To state what's going on here more clearly. Enabling the in game widescreen option of these titles doesn't make them widescreen. Instead it shrinks the image to be 4:3 if displayed on a 16:9 display. For that to work correctly, you actually need to set things to be "Force 16:9". So though these titles have "widescreen" options, they are forced to be 4:3. I'm guessing we should just purge these from our widescreen list, but please provide feedback. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:32, 2 December 2015 (CET)
:Widescreen notes have been purged from these titles. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:52, 2 December 2015 (CET)


=== Auto + Force 16:9 ===
=== Auto + Force 16:9 ===