Template talk:Problems/GC Widescreen Auto: Difference between revisions

Line 39: Line 39:


I've updated these titles to indicate "Force 16:9". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:46, 2 December 2015 (CET)
I've updated these titles to indicate "Force 16:9". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 11:46, 2 December 2015 (CET)
: We should investigate those games further before setting force. For example, the menus of those games may still be rendered in 4:3 even with widescreen enabled (like Zelda Wind Waker with AR code). Using Auto in that case would seamlessly switch between 4:3 and 16:9 when needed, while in Force mode the menus would be stretched... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 16:50, 2 December 2015 (CET)


=== Inconsistent Widescreen ===
=== Inconsistent Widescreen ===